Thursday, June 28, 2012

Java SE 6 Update 32 (2012) Download Free

Java SE 6 Update 32 (2012) - Software Java allows you to play online games, chat with people around the world, calculate your mortgage interest, and view three-dimensional images. Applications that are written in the Java programming language, and to which access can be obtained from the browser, are called "applets". Large companies also use Java applets for intranet applications and e-commerce systems. Also present in the assembly video course "Java. Level 1. Programming Fundamentals" . Java SE 6 Update 32 (2012) Year : 2012 Platform : PC Version : 6.0.320.5 Language : English System Requirements : # Windows 7 # Vista # Windows XP # Windows Server 2008 video course "Java. Level 1. Programming Fundamentals" Year : 2011 Video Quality : PCRec Duration : 18:13:00 Video Codec : g2m3 Video Bitrate : ~ 29.97fps 284kbps Frame Size : 1280x1024 px Audio Codec : WMA Audio Bitrate : 44100Hz mono 48kbps Size build: 2550.64 MB Java SE 6 Update 32 (2012) Software Java allows you to play online games, chat with people around the world, calculate your mortgage interest, and view three-dimensional images. Applications that are written in the Java programming language, and to which access can be obtained from the browser, are called "applets".


Large companies also use Java applets for intranet applications and e-commerce systems. video course "Java. Level 1. Programming Fundamentals" The aim of the course : Get theoretical knowledge and technical skills required to create simple Java-based applications. After completing this course you will be able to : # Create a simple Java-based applications in the Eclipse environment; # debug applications created; # Use the Eclipse help system for Java and the Java 2 standard libraries; # Create simple graphical and console applications. Course Content: Module 1. Introduction to Java and Java-technology. Applications # Java. # JDK, JVM. # Java 2 (Java EE / SE / ME) # Lab: Installing JDK / JRE, configure your environment. Module 2. Eclipse as a development environment is Java-prilozhny # Development Environments. # Familiarity with Eclipse as a development environment for Java-based applications. # Projects. # The main stages of creating an application in the Eclipse environment. # The simplest application, compile, run. # Lab: Installing Eclipse, the first familiarity with application debugging. Module 3. Implementation of the concept of object-oriented programming in Java # RTTI, class information, virtual methods #; # classes and interfaces # ideology Java. Module 4. The structure of the Java-based applications # Java packages and classes and their relationship with the elements of the file system # The boot sequence of classes and its influence on the structure of the program; # STANDARD types and Java objects; # References, pointers, and Java language; # Objects Java, life cycle of facilities ; # The concept of garbage collection, Java # Archives. # Lab: Creating simple demonstratsiolnnyh applications. Module 5. Classes, interfaces, and their hierarchy # Classes and their structure; # Scopes, # Creating a class hierarchy; # Override methods of the class; # Creating and destroying objects, constructors, # Static class members; # The current object and the immediate ancestor of the current object # Initialize members of the class; # constants listed in Java. # interfaces, their meaning and use; # Interfaces and inheritance; # Conversion types to reflect the classes and interfaces in terms of polymorphism. # Lab: Creating a simple application (classes, inheritance, interfaces, generic Java as a control system conversions). Module 6. Types of Java # Standard types, the object of their shell # Java arrays; # Common types of Java - input-output streams, strings, calendar etc. # Lab: Creating a simple application (input-output, containers). Module 7. Operations and operators # Operations and priorities; # Major Operators Java, the basic techniques of using them. Module 8. Streams, console input-output # Two types of objects organizations IO, # I / O using the console, File IO # Lab: Creating a simple application (input-output files). Module 9. Containers Java # Java types of containers; # Basic techniques for using Java containers; # The use of templates. Lab: the creation of simple applications (containers). module 10. Serialization in Java # The role of serialization in Java; # Standard procedure sertalizatsii; # The concept of the interface Cloneable. module 11. Error handling with exceptions # Comparison of the mechanism using exceptions to the traditional error-handling mechanism; # Processed and unhandled exceptions, exceptions # Standard Java-related technologies and their role; # Operators Java to support the exceptions. module 12. The concept of component models and model JavaBeans components # Use of models in practical applications today; # JavaBeans component model; # properties, events, descriptions of components. Lab: JavaBeans components and the exchange of events in a console application

0 comments:

Post a Comment